Milkogame Walkthrough



THE COCKPIT

Get:
- Milko bottle

1. Talk to Andy to get him to go in the back with Mo and hang on.
2. Flip the four switches on the top center console.
3. Pull down the landing gear (the big lever on Al's right).
4. Press the throttle (?) right in front of Al.
5. The plane should come in for a landing.

PLANE CRASH SITE: FRONT

Get:
- stone plate (smile)
- "french key" (wrench)
- hook
- "carter" (shopping cart)

1. Talk to Mo and Andy until Andy stops whining and says "how can I ever abandon my friends?"
2. Take the "up" blue arrow to check out the other side of the plane.

PLANE CRASH SITE: BACK

Get:
- compass
- "lighter" (flashlight)
- knife
- matches

1. You can go ahead and drink your Milko and grab a fresh bottle if you want. It's not necessary quite yet.
2. Use the knife on the vine at the top right (Al says he must cut the vines) to make a rope.
3. Take the lower right arrow to go back to the front.

PLANE CRASH SITE: FRONT

1. Mo and Andy have wandered off. Head right.

THE CHASM

Get:
- stone plate (frown)
- hammer

1. Click on the palm tree near where you grabbed the stone plate. Al finds it interesting.
2. Talk to Mo and Andy until Andy complains about finding a solution to your problem.
3. Open your inventory.
4. Use the "french key" on the "carter" to remove a wheel.
5. Combine the hook and the rope in your inventory.
6. Use the knife on the wheel.
7. Use the rope and hook on the palm tree. Al will use it to create a line to the other side.
8. Use the wheel on the line. Al will use it to roll across.

THE WATERFALL

Get:
- stake (lower right, at the base of the rock)
- Milko if you need it

1. Talk to Mo and Andy. They will mention a cave back there, but are not sure how to get to it.
2. Click on the water a bit to the right of Andy. An arrow will appear and Al will notice "there's something over there."
3. Take the blue up arrow to go see what you've found.

THE PAINTED CAVE

1. Use your flashlight to see.

Get:
- stone plate (frown)
- saw
- stake (upper left)
- stake (upper right)
- Milko if you need it

2. Click on the cave paintings to make sure that Al examines them. Then go right and leave.

THE WATERFALL

1. Talk to Mo and Andy again to explain that you think this rock leads to the cave and get Andy to agree to watch Mo.
2. Take the BOTTOM right arrow (don't go up the rock yet).

NATIVE VILLAGE (LOWER LEFT ENTRANCE)

Get:
- sickle (lower left of screen)

1. Observe the village, then go left with the sickle.

THE WATERFALL

1. Climb up on top of the far right rock.
2. Al realizes that the cave must be behind the plants and such at the top of the rock. Use the sickle on the bushes to clear them away.
3. This will reveal a cave entrance - but you can't get there without a ladder.
4. Take the TOP right arrow this time.

NATIVE VILLAGE (OVERLOOK)

Get:
- "rolling stone"
- Milko if you need it

1. Go down.

THE GEYSER

Get:
- stone plate (smile)

1. Go right. (lower right corner)

BY THE ROCK WALL

Get:
- stone plate (smile)

1. Use the saw on the tree at the top right (the one that would "make enough woods"). You'll get a bunch of sturdy sticks.
2. Go right.

BY THE ROCK WALL - FUTURE LAGOON ENTRANCE

Get:
- chiseled rock (tan rock)

1. Go left.

BY THE ROCK WALL

1. Go left.

THE GEYSER

1. Go left. (Not down.)

NATIVE VILLAGE (LOWER RIGHT ENTRANCE)

Get:
- rope

1. Go right.

THE GEYSER

1. NOW go down.

NATIVE VILLAGE (OVERLOOK)

1. Go left.

THE WATERFALL

1. Open your inventory.
2. Use the knife on the rope to make smaller pieces of rope.
3. Combine the small pieces of rope and the "woods" to make a ladder.
4. Use the ladder on the cave entrance.
5. Enter the cave (new left arrow)

ENTRANCE TO THE PILOT'S CAVE

Get:
- stake (lower right of screen)

1. Try approaching the door. Whoops! That's not going to work.
2. Notice that rut in the floor? Don't you have anything you could roll down it?
3. Yep, the "rolling stone." Use it on the rut in the floor and let it roll to the end and set off the falling pillars.
4. NOW you can go right to the door.

DOOR TO THE PILOT'S CAVE

1. There are 10 holes here, each with a picture. You have 4 stakes.
2. You need to put stakes into the holes in the order in which you saw them in the cave drawing.
3. Put stakes into holes in this order: airplane, parachute, elephant, ladder.
4. Wait a second. The door should open for you.

PILOT'S CAVE

Get:
- fireworks
- gun for fireworks (flare gun, both at left behind spiderweb)
- stone plate (red)
- shoe polish (upper right)
- screwdriver (dead man's hand)
- book (dead man's lap)

1. Use the hammer on the crate at the lower right. You will take the lid with you.
2. Go left and leave the cave.

ENTRANCE TO THE CAVE

1. Go down.

THE WATERFALL

1. You're back... and there's no sign of Mo! Talk to Andy to find out what happened to her.
2. Take the upper right arrow to the overlook.

NATIVE VILLAGE (OVERLOOK)

1. Take a good look at the post in the center of the village. Well, now you know where Mo is!
2. Go left.

THE WATERFALL

1. Talk to Andy - you'll tell him to haul his lazy self after you.
2. Take the upper right arrow to the overlook.

NATIVE VILLAGE (OVERLOOK)

1. Andy will actually join you.
2. Talk to Andy until Al gets the idea to combine the fireworks and the flare gun and give them to Andy.
3. Give Andy the flare gun.
4. Give Andy the fireworks.
5. Talk to him to explain your plan.
6. If you do not have a full Milko bottle in your inventory, pick one up.
6. Go down.

THE GEYSER

1. Go left.

NATIVE VILLAGE (LOWER RIGHT ENTRANCE)

1. Give your full Milko bottle to the far right guard (the one that makes Al go, "Hmm...").
2. A blue left arrow will appear and you'll be able to sneak into the Chief's hut.

THE CHIEF'S HUT

Get:
- arrows
- stone plate (red)
- herbs
- Milko
- blower

1. Combine the herbs with the arrows.
2. Combine the arrows with the blower to make a blow gun.
3. Go to the lower right of the screen, in front of the curtain. The Chief will come in.
4. Use the blow gun on the Chief to knock him out.
5. Use the shoe polish on yourself. (Tacky, I know, but desperate times... )
6. Take the Chief's mask.
7. Use the Chief's mask on yourself.
8. Go left.

NATIVE VILLAGE

1. Now you can work your way around the guard and walk to the center of the village.
2. Approach the center post - there should be a blue arrow pointing up at the boiling pot.

CENTER OF THE VILLAGE

1. Go over to stand right behind Mo. Talk to her to make sure she knows when to run.
2. Use the knife on her ropes.
3. Go right.

NATIVE VILLAGE

1. All right, Mo is free, Andy's waiting for the signal... but what is it?
2. A well-timed flashlight flicker should do it. Drag the flashlight to Andy.
3. He will hit the target eventually. The fire will attract the natives, you'll yell for Mo to run.
4. When you can move again, go to the lower right.

THE GEYSER

1. Go down.

NATIVE VILLAGE (OVERLOOK)

1. Talk to Mo and Andy. You'll all laugh at Andy's bad jokes.
2. Go down.

THE GEYSER

1. Mo and Andy will join you here. Talk to them to persuade them to let you check out the geyser and see what's on that mountain.
2. Use the crate lid on the geyser when it comes down.
3. When it comes down again, click on the crate lid... Whee!
4. Andy will plug Milko, and then there's a scene change...

OUTSIDE THE PIRATES' CAVE

Get:
- javelin (lower right of cave entrance)
- old bullet (use screwdriver to pry it out)
- Milko if you need it

1. Go up, into the cave.

PIRATES' CAVE

Get:
- stone plate (indifferent)
- chiseled rock
- sword
- old pirate "riffle" (rifle)
- half map
- bag of "gun poeder" (gunpowder)

1. Go down, out of the cave.

OUTSIDE THE PIRATES' CAVE

1. Mo and Andy have gotten up there. Talk to them and tell them you think the other half of the map is up in the volcano cradle. Andy will whine and moan, but he'll agree.
2. Use the 2 chiseled rocks in your inventory on the gaps at the lower right to finish the makeshift ladder.
3. A new arrow should appear, pointing up the rock wall. Go up.

THE VOLCANO CRADLE

Get:
- stone plate (indifferent, to the right)

1. Go over to where Andy's standing and talk to him.
2. Look at the pirate flag to determine that the other half is probably up there.
3. Use the gunpowder on the rifle.
4. Put the bullet in the rifle.
5. Drag the loaded rifle to the top of the flag. Al will climb out there, shoot whatever's there down, and climb back.
6. You now have a small green box in your inventory. Use the knife on it to open it up and get the other half of the map.
7. Combine both halves of the map. Yay!
8. Use the matches on the map - it'll reveal an X where the treasure is.
9. Talk to Andy, tell him about the map. He'll mention a beach and a desire to swim. Hey, didn't you say an open beach would be a good place to shoot off that flare gun?
10. Go back down.

OUTSIDE THE PIRATES' CAVE

1. Talk to Mo and Andy to organize a plan of action.
2. Go left.

THE GEYSER

1. Go right.

BY THE ROCK WALL

1. Mo and Andy will join you here. Talk to them and try to figure out what to do.
2. The arrival of an elephant will forestall that discussion.
3. Keep talking to Andy - he'll somehow understand the elephant. (Hey, he's got to be good for something!) The elephant will explain how your plane crash probably happened, complete with a cut scene.
4. After the cut scene, talk to the elephant again. When Mo jokes about finding power to turn on her hair drier, you're done on this screen. Go right.

BY THE ROCK WALL - FUTURE LAGOON ENTRANCE

1. Mo, Andy, and the elephant will follow you. Talk to your friends; if only that gap in the rocks was a little bigger...
2. Give the elephant some Milko. He'll gladly help you out and make you an entrance to the lagoon.
3. Talk to your friends. Andy will thank the elephant so they will come along with you.
4. Go up through the gap.

LAGOON (WEST SIDE)

Get:
- stone plate (frown, far right)

1. Go left.

LAGOON (WEST END)

Get:
- stake (by the palm frond at the lower left)
- stone plate (indifferent)

1. Mo and Andy have caught up with you by now. Talk to them - Andy will make a fool of himself and conclusively prove that you CANNOT swim to the other side.
2. Go up.

LAGOON (WEST SIDE)

1. Talk to Mo and Andy.
2. Tie your rope to the palm tree they're standing next to.
3. Tie the stake to the rope.
4. Get on the bent-over palm tree. Mo and Andy will follow.
5. Talk to them. Andy will figure out what you're up to and start whining again.
6. But you have to get across, so use the knife on the rope and.... INCOMING!

LAGOON (EAST END)

Get:
- stone plate (indifferent)

1. You're okay, Mo's okay... but where is Andy?
2. Talk to the central palm tree until Andy pops out - he landed in a bird's nest. Talk to them again to laugh. Go right. (There's an arrow at the upper right.)

NOTE: If you go back across the lagoon to the west side (there's an upper left arrow), you will find that the rope and stake are gone. Don't despair - there will be an arrow at the lower left of the screen that allows you to return to the east end of the lagoon ANYWAY. (Completely going against the laws of physics, but it's good to know if you missed a stone plate on that side!) Thanks to Kaneel for reminding me of this.

QUICKSAND

Get:
- stone plate (red)

1. Take the central up arrow to the beach.

THE BEACH

Get:
- stone plate (red)

1. Go down.

QUICKSAND

1. Go down. (You'll have to go around the quicksand. Al is too smart to step in it.)

STONE IDOLS

1. Mo and Andy have followed you here.
2. Talk to them.
3. Click on the arrow pointing at the frowning idol.

FROWNING IDOL (LOWER RIGHT IDOL)

Get:
- stone plate (frown)

1. Drag one of the stone plates over the square slots. It won't do anything, but Al will get the idea and want to look at the other three statues. Go up, and check out the other three idols.

SMILING IDOL (LOWER LEFT IDOL)

1. Look at the square slots. Go up.

INDIFFERENT IDOL (UPPER LEFT IDOL)

1. Look at the square slots. Go up.

CENTER IDOL

Get:
- stone plate (smile)

1. Look at the square slots. Go up.

STONE IDOLS

1. You should now have all 16 stones in your inventory: 4 smiles, 4 frowns, 4 indifferents and 4 red. If not, go back and see if you missed something; they are all documented in this walkthrough.
2. Talk to Mo and Andy - you know what to do now. Time to get these idols working.

Note: For each idol, you need to put in one type of each kind of stone. The combination for the FROWNING IDOL, the SMILING IDOL, and the INDIFFERENT IDOL is the same:

center - red
top - smile
right - frown
left - indifferent

Put the stones in those three idols first. Then you can move on to the...

CENTER IDOL

1. Put the last 4 stones in the slots. From TOP to BOTTOM, the stones go like this: red, smile, frown, indifferent.
2. Now you need something for that slot in the right of the idol. Hey, it looks like your Milko bottle cap!
3. Use the empty Milko bottle on the right-hand slot.
4. Pull on the bottle like a lever. The ground will open up and drop you into...

UNDERGROUND CHAMBER

1. You'll fall into a dark chamber on the left side. Talk to your friends.
2. Use the flashlight to see.
3. Talk to Andy; he'll screw things up. The wall will start moving.
4. You MUST DO THE NEXT STEPS QUICKLY or you'll have to redo this part!
5. Talk to your friends.
6. Use the sword at the right side of the moving wall to slow it down.
7. Talk to your friends til dialogue is exhausted.
8. Drag the hammer to the dark spot on the top right wall. It'll reveal a lever.
9. Talk to your friends to get Mo to let you toss her up there and pull it.
10. When the door appears on the right, GO RIGHT, PRONTO!

QUICKSAND

1. Mo and Andy are here. Talk to them.
2. Drop the compass into the quicksand to demonstrate to Andy why he shouldn't walk in it.
3. Talk to them again to make sure he gets the point.
4. Take the far right UP arrow to climb the tree.

UP A TREE

1. Drag the javelin to the key. Al will get it, but then drop it, but the elephant saves the day!

QUICKSAND

1. Talk to your friends.
2. Take the key that the elephant is wearing.
3. Use the elephant's key on the locked book in your inventory. It shows ANOTHER plane perched on top of some trees.
4. Go down.

STONE IDOLS

1. You can now go RIGHT from here. Do so.

THE OLD PLANE

1. Talk to Mo and Andy. You can't swim across the tributary, but you can go many new directions now.
2. Take the upper right arrow back to the quicksand.

QUICKSAND

1. Take the middle UP arrow to the beach.

THE BEACH

1. Go up, beyond the big rock.

THE ISLAND COAST (OVERHEAD VIEW)

1. Walk around the palm trees to the beach on the left.
2. You will see two UP arrows available to you.
3. Take the far left UP arrow.

THE OLD PLANE

1. Sweet! You're on the other side!
2. Go up into the plane.

INSIDE THE OLD PLANE

Get:
- fireworks
- Milko bottle if you can

1. Once you get the fireworks, go right and leave the plane.

THE OLD PLANE

1. Talk to your friends to tell them what you found and to meet you at the beach.
2. Note of interest: There are now three paths you can take from the plane. If you go left, you'll wind up at the east end of the lagoon, and if you go right you'll find yourself back at the geyser. You want to go UP to leave the screen, but these shortcuts amused me.
3. Go UP to return to the island coast.

THE ISLAND COAST (OVERHEAD VIEW)

1. Walk around the palm trees and go right.

THE BEACH

1. Mo, Andy and the elephant (Yupie) will meet you there. Talk to them to convince them that you can't shoot off the flare gun if there's no ship to signal.
2. Hey. You can "use" that big gray rock that sticks out now. Click on it.
(Note: If you can't do anything with that big gray rock, you forgot to use the matches on the completed map! Do it and that should clue Al in to what you need to do!)
3. Al will count off the steps from that rock to determine that the treasure must be under the sea.
4. There should now be an UP arrow leading into the water. Go up.

THE SHIPWRECK

1. You notice that sturdy gold ring at the front of the shipwreck, on the front deck? Think it's attached to something?
2. Drag your rope to the gold ring. Al will swim down there and tie it to the ring.
3. Go up, back to the beach.

THE BEACH

1. Talk to your friends. Andy actually makes a very good and clever point.
2. Give Yupie another bottle of Milko.
3. He'll yank that treasure chest to the shore in no time.
4. Use the diamond key on the chest to open it.
5. Talk to your friends - hey, there's an actual ship in sight!!

THE ISLAND COAST (OVERHEAD VIEW)

1. Combine the fireworks and the flare gun in your inventory.
2. Drag the loaded flare gun to the ship.
3. Watch the end sequence. Congratulations!


Milko Game



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