Level One: Code Lynchburg
First Things First:
Before you start any of the puzzles, go straight ahead. You will find a journal page with a message and the numbers 1-7 along the side in diff. colors. Make sure you write down the numbers and what colors correspond to each number as you will need this later.
Block Puzzle:
1.Off to your left there are two puzzles. The first one (far left) is a block puzzle. Your goal is to move around the gray stone blocks to clear a path for the wood block to go through. When you've done it correctly you will be given a sign.
Water Puzzle:
2.The second puzzle (on the right in the same area) is a water puzzle. Your goal is to get the far left beaker to only contain 4 things of water. To accomplish this you first click the button under the beaker you wish to take water from (its bulb will light up), and then you click the button under the beaker you wish to put water in. The water amounts will then adjust. When you've done it correctly you'll get another sign.
If you can't figure it out it is:
Left to Middle, Middle to Right, Left to Middle, Middle to Right, Right to Left, Middle to Right, Left to Middle.
Clock/Gauge Puzzle:
3.Next is the clock puzzle (in the upper left hand corner). You'll see what appears to be a locked door. Click to the right of that. You see two gauges that look like clocks. If you noticed, after you finished both of the previous puzzles a weird looking picture appeared above the cabinets. That picture shows you what position to put the hands of the gauges/clocks in. Your goal is to move the hands until they match the picture. After you have the hands in their correct position, push the button. You'll hear a chime signaling that you've done it right. You now have access to some books and level two.
In case you can't figure it out:
The left gauge goes on "4" and the right gauge goes on "10". If those numbers don't work, try three and nine or three and ten...you want the one on the left to be pointing up and to the left and the one on the right to be pointing down and to the right.
The Absent Father:
4.Across from the gauge puzzle in the upper right hand corner, there is what appears to be a safe. It's labeled "The Absent Father." If you read the book after you completed your last puzzle the answer should be pretty obvious to you. Just Type in the answer and it will open revealing another sign.
In case you can't figure it out:
The book refers to a father that was never seen again. His name was "Alvin Meade." Make sure you type in the name just like it is in the book. The safe is case-sensitive.
*The Door that you opened with the books in it and "the absent father" are technically in the second level. The access code for the second level is:
Ministry.
That will get you straight to the second level bypassing the first should you need to exit the game.
Color Symbol Puzzle:
5.When you first enter the game, off to your right is another puzzle containing symbols with diff. colors. Should you complete this puzzle without doing the gauge puzzle and the absent father puzzle, it will take you straight to the third level. However, since I did the level two puzzles as well, I'm not sure if you have to beat the level two puzzles or not to ultimately unlock all the puzzles and win the game.
All you have to do here is pick the three symbols that you have seen thus far in the game. Just click each one and the doors will open to level three signalling that you did it right.
In case you can't solve it:
I hit the symbol in the top right hand corner followed by the symbol in the bottom right hand corner, and lastly the symbol in the second column over from the left and the third symbol down in that column.
Level Three:
Code:
McNally
Maze Puzzle 1:
1.A little off to your right you will find your first puzzle. It's a maze. The objective is to get the ball to the red "X". The catch is you can't turn left. You have to find another way to get the ball there. Use the four buttons to control what direction you move the ball. The top button will restart the puzzle. When you have completed the puzzle correctly, you will get a colored symbol that has a score written on it. Make note of that score. (126)
In case you can't:
I can't describe how to do it exactly, but when I did it, I moved my ball in a series of small boxes...always boxing in one of the straight edges as I moved my ball over or down. Try to avoid the L-shaped pieces unless you can move around them in a box. You will get stuck and have to start over.
Maze 2:
2.To the far left is the other maze puzzle. The objective in this one is the same as before. You must get your ball to the red "x". The button in the top right hand corner restarts the puzzle. The words are your directions. They are the same as the buttons in the previous puzzle. (If you hit the word on the top your ball will go up,etc.) The catch is that if you hit a direction, your ball will go as far as it possibly can in that direction rather than just moving one space. You must use the stone barriers to ultimately get your ball where it needs to be. When you have done this puzzle correctly, you will get another colored symbol with a wattage on it. Note that down. (126 watts)
Hallway:
3.To the right of the second maze puzzle is a hallway. To your far left is a note. Make sure you read that.
Voltmeter:
4.Remember the wattage note you got? You're going to use that here. Your goal is to reach 126 watts. In order to do that you must change the resistance and tolerance in the upper-right hand corner as well as the voltage. When you have done this correctly the bulb will light up.
If you can't solve it:
Make sure you highlight the 12V using the button directly above the gauge. In the upper-right hand corner you want a resistance of 100 and a tolerance of +/- 20%. When you have done this correctly, the color stripes from the top down should be: brown, black, brown, white. When you have all of your settings correct, push the big button on the right and the bulb should light up.
Bouncing Balls:
The next puzzle down the hall on your left is the bouncing balls puzzle. Remember that score you wrote down? Your objective here is to use the button at the top of the screen to release pinballs and use the six circles in the center to hit the ball around until you get the correct score: 126. But remember that note? If you can't get the score, get the ball to hit each of the circles until they are the teal color and you'll beat the puzzle as well. When you have done it correctly the light bulb will light up. Make a note of which symbols make which tones. You will need to know the order of the symbols from lowest pitch to highest pitch later.
Level Four:
Code:
Acetio
Final Puzzle:
1.After you finish all the puzzles for level three, one final puzzle is unlocked for you to solve, winning the game. It is the only puzzle on level four. It consists of two rows. Your objective for the top row is to match each tone with the corresponding symbol. You then make a note of which tone is in which place. Finally, on the second row, your objective is to choose the color symbol that corresponds to which tone is in the top row. When you have finished this puzzle, you've beaten the game.
The Solution:
When you play the bouncing ball game you notice that certain pitches match up with certain symbols. I would suggest you go back to the bouncing ball game and figure out which symbol is lowest all the way to highest. I would then write them down in order from lowest to highest. I would then assign a number to each symbol/tone. Make one the lowest and six the highest pitch. After you match up the six symbols to their tones, make a note of which tone is in which slot. For instance, let's say that the farthest slot over to the left on the top row was the fifth symbol once you had it matched to its tone. Write that slot down as a number 5. When you are done matching the symbols to the tones, you should have the following: 563142. All that means is that the fifth symbol on the circle matched the first tone, the sixth symbol matched the second tone, etc. After you have those numbers, match them to their colors. If you notice, there is no color orange, so in the 1-7 key you got from level one, you won't need number one. Look at your number/color key. Excluding "One" since there is no option for the color orange in the second row, you should have the following from top to bottom:
2-blue
3-pink
4-green
5-teal
6-yellow
7-red
The final step is easy. For each number across the first row, count down that many places in the key and that is the color of the symbol you need to use there. For instance. The first number was 5 because the fifth sign matched that tone. Starting from the top, counting down five places gives you the color yellow. You now know that the symbol in the second row under that pitch symbol needs to be the color yellow. It does not matter what order you received the signs in when you did the puzzles, this puzzle is based on color...not order. Continue on until you have a color for each of the six spots. Make sure you do not include the number one when you count down your key or it will mess everything up. When you are done the colors going across from left to right should be: yellow, red, green, blue, teal, and pink. When you have the symbol numbers and the corresponding colors, enter all the info. in the two rows and the screen telling you that you have beaten the game should pop up. Be careful as you enter the symbols that match the tone because some of them will change when you hit another circle to input that symbol. Make sure all six symbols are showing with their corresponding tones before you move on to the colors. You're FINALLY done. :)
Escape to Obion Episode 5 - The Chemisphere
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