1. To open the first closet of the right side to take note of the letter that meets there and that it is the A and to clicar in the sphere and also to take note of the sequências of the colors
2. To go á box that is in the soil and to load in the buttons colored for the same order where the colors had appeared in the sphere
3. To take note of letter R and the numbers of the torn paper
4. Clicar in the papeis that are in the soil and to take note that all the series of numbers are composed for thirteen numbers, some by which are designated the red
5. Clicar in the grating of ventilation for underneath of the window and taking note of the letter, that is the S
6. Clicar in the gradeada window and to take note of the remaining numbers that, together with the found others already in the box, premake the series of thirteen numbers. To take note in letter I that if finds the ash in the glass
7. Now, after joining the series of thirteen numbers, verifying, following the indications of the paper that is in the soil, which the numbers to remove
8. With the removed numbers that are four and that they are the following ones: 1, 4, 5, 0, to go to as the closet of the right side, the inferior, and to place them over the incarnate button, to load in the button and the door will confide. There, to clicar in the card with a yellow tip that leaves the box underneath and to take note of letter P
9. With the letters that we find and that they are: , R, S, I and the P, to form a word. They remember that this game is French. Thus, the word that if can form with these letters, is PARIS.
10. To go á now box that if finds of the right side of the door, to clicar in it to make to approach and to write the resultant word of the letters
found.
11. The door will confide and finishes the game.
Onamis
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