Level 1
Steps with a * beside them are steps that can be done ahead of time. If it's not marked as such, timing is involved.
1. Click on the icicles above the bar to make them fall down in front of Snooz.*
2. Open the door to the ski lodge.*
3. When Snooz walks onto the SKI sign, click on it to bounce him up to the roof.
4. Drag the hockey stick at the bottom left between the two roofs to make a bridge for Snooz.*
5. As Snooz is crossing the hockey stick, click on Santa to make him go down the chimney. (Timing's important: Snooz needs to cross the resulting cloud of soot.)
6. Drag the snowshoe (near the bottom right of the screen) over to the man who's trying to push the car. It'll crash into the house and Snooz will slide down easily.
7. Click on the snowman twice to cover up the ice patch.*
8. Click on the woodpile; it'll collapse so Snooz will use it as a ramp.*
9. As soon as Snooz gets to the top of the roof, click on the ski lift. If you time it right, he'll be picked up and carried neatly off.
Level 2
Steps with a * beside them are steps that can be done ahead of time. If it's not marked as such, timing is involved.
1. Click on the bottom right bench to turn it.*
2. As soon as Snooz steps on the bench, click on the mound of snow beside the moving ski lifts (bottom center). The polar bear will stick his head up in time to catch Snooz.
3. QUICK: drag the blue flag over to the wheel that's running the lift (on the left side, not the one that brought you up). It'll stick in the wheel and stop the lift from running.*
4. Click on the steam machine (the spotlight-looking thing on the left) twice; it'll make an ice path for Snooz.*
5. Click on that same machine twice - it'll put out the fire by the ski lift you just broke.*
6. Drag the snowmobile (bottom right) to the gator (bottom left) and watch him go flying.*
7. Click on the little fence at the top beside the ski ramp so it's placed across the ramp. The skiers will crash.*
8. Just as Snooz is crossing the ramp, click on the other steam machine beside the ramp. He'll be able to cross the resulting steam cloud.
Level 3
Steps with a * beside them are steps that can be done ahead of time. If it's not marked as such, timing is involved.
1. QUICK: Click on the guy with the rifle at the middle left, and your pointer will turn into a target. Shoot down the blimp before Snooz walks off the cliff.*
2. Just before Snooz reaches him, click on the guy at the top of the ski ramp.
3. Click on the snow bank just over the sleeping Yeti's head. (Do this before Snooz gets on the snowboard.)*
4. Drag the blades (at the bottom right) over to the snowmobile. It should crash into the tree, which should come down over the chute.*
5. To eliminate the bobsled, click on the far left curve of the chute. Part of the chute wall should fall down, and the bobsled will fly out of the chute before it can hit Snooz.* (Thanks to Erwin for this tip!)
6. As more skiers appear up top, click on them so they go sliding down and crash into a pile. You should have three or four piled up by the time Snooz crosses the fallen pine tree. (If you didn't do Step 1 in time, the bobsled will come by and whack Snooz no matter what.)*
7. Snooz should be able to walk over the pile of skiers and out of the level.
Level 4
Steps with a * beside them are steps that can be done ahead of time. If it's not marked as such, timing is involved.
1. Click on the gate at the top right as Snooz comes in.*
2. Click on the sunken chair in the top row.*
3. To shut up the loud guy sitting alone, drop the spotlight (top center) on his head.*
4. See the overturned chair at the far left? (Second row from the top.) Drag it over to fill in the gap in chairs.*
5. Drag the hockey stick over to the puck to whack it into the goal.*
6. As soon as Snooz gets off the chairs, click on the skater. She'll fall, but the judges will hold up their cards in time for Snooz to cross.
7. A zamboni will drive up on the right side. Click on it immediately, and it'll putter across the rink and block the wheeled thing that comes up.*
8. Open the door to the rink on the right.*
9. See the guy kneeling on the rink at the right side? Click on him once and he'll pull back his curling stone. Just once for now!*
10. As soon as Snooz is in position (two steps onto the rink), click on the little guy kneeling on the right again and he'll If you timed it right, Snooz will ride across the ice on the curling stone he throws. (Thanks to Yu Wei for telling me what he was holding!) This part's a pain.
11. Snooz will ride over to the left and walk on out of there.
Level 5
Steps with a * beside them are steps that can be done ahead of time. If it's not marked as such, timing is involved.
1. Click on the guy in the white puffy costume to make him crash to the ground. (Top left; looks like the Pillsbury Doughboy.)*
2. Click on the drummer to make him drop his drum.*
3. Drag the panel with yellow-and-black stripes over to fill the first hole (bottom right).*
4. Click on the lever on the director's chair (he's by the singer) to make him crash into the group of gators to the left.*
5. After Snooz crosses safely over the first hole, drag the panel over to cover the hole by the left set of bleachers.
6. Right before Snooz reaches the orange flag, click on the flag to make them wave it in the air.
7. Click on the guy on stilts until he falls to one side.*
8. See the wire connecting the singer to the speakers? Just as Snooz starts to cross the speakers, click on the connector to cut the sound off.
9. QUICK: click on the light on top of the director's camera. (He's the guy you sent flying into the gators earlier.) The screen should switch to a shot of the bleachers, and Snooz will "walk up" the bleachers on the screen and out of the level.
Thanks to Mandi for that walkthrough.
Play Good Night Mr. Snoozleberg 5 - Winter Games
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