Good Night Mr. Snoozleberg 7 Walkthrough



Level 1

Steps with a * beside them are steps that can be done somewhat ahead of time. If it's not marked as such, timing is involved.

1. Click on the plant in the gap to release a bubble just before Snooz reaches the gap.

2. Click-and-drag the golden fish to the hook. *

3. Put the net on the monster's head. *

4. Grab the crab and put him just below the stars. *


5. When Mr. Snoozleberg gets to about halfway down the other side of the rock bridge, click on the right tentacle, then the left tentacle.

6. Quickly click on the turtle.

7. When Mr. Snoozleberg gets about one-fourth of the way across the whole ocean floor, click on the vent to make the pufferfish go up.

8. When Mr. Snoozleberg gets about three-fourths of the way across the net, click on the bottom shell. He should make it.


Level 2

1. Immediately click the leftmost sleeping green creature to cover the leftmost hole.

2. Click the small green button next to the leftmost door to clear the center chamber.

3. Just before Snoozleberg reaches the green disk at the right of the center chamber, click the hanging brown creature at the top right to retract it.

4. As Snoozleberg steps on the green disk, click the lower green button to raise the disk.

5. Before Snoozleberg reaches the lower center chamber, click the green button at the right to create a bubble bridge.

6. Click the large brown creature to the left to extend it and create another bridge.

7. Click on the sleeping green creature in the lower center chamber and position it over the center hole. Just before Snoozleberg reaches the hole, place the creature over it to allow Snoozleberg to pass through and on to the next level.


Level 3

1. Click the pink tentacle to retract it. *

2. Click the book at the lower left to close it and put the angler fish to sleep. *

3. Click the stalactite over the skeleton's skull to drop it and open the jaw. *

4. Click the skeleton's tailbone to raise it and release the mine. *

5. Click the propellor of the sunken submarine to start it. *

6. Click the piece of pipe to pick it up and place it over the open pipe at the lower right. *

7. When Snoozleberg's sub starts its upward movement from the skeleton, click the brown eel at the right to extend it and block the sub.

8. Click the red clamshell to close it. *

9. When Snoozleberg's sub enters the pipe, click the jellyfish at the top right. Snoozleberg's sub will be directed to the clamshell then out the upper hole and to the next level.


Level 4

1. Turn the crank to lower the mast *

2. Drag the sponge to the cannon.. *

3. Drag the light bulb to the eel. *

4. After Snoozleberg walks along the mast, drag the sword fish to cut the rope (dropping the skeleton and scaring the shark).

5. Drag the crab to the treasure chest. (DON'T CLICK ON THE CHEST AGAIN!) * When the ghost gets into the chest, click on it to trap him inside.

6. When Snoozleberg gets close, click on the mermaid's tail to turn him around.

7. When he gets close to the whale, click on the rudder to smack the whale's mouth open.


Level 5

1. As soon as you see Snoozleberg, click on the back fan to stop the uvula.

2. Drag the purple shell to the horn on the boat. *

3. When Snoozleberg gets close, click on the steering wheel to move the rudder.

4. Click on the rope to pull it up. *

5. When Snoozleberg is on the thicker part of the squid's arm, drop the anchor on it.

6. Click the crank to move the mast over. *

7. When he climbs to the top of the submarine, click on the porthole to raise the periscope.

8. Open the ship door. Turn the ship's top left thing (smokestack?) so it's facing in.

9. When Snoozleberg climbs out the ship porthole, he'll stop at the mast. Click on the crank again and IMMEDIATELY unplug the spout.

Thanks Mandi for this walkthrough.

Play Good Night Mr. Snoozleberg 7



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