MOTAS New Levels Walkthrough



Level 14:

1. Pushed back the dumpster.

2. Left the room, walked down the street, took a right turn to the park, went past the park to the mill. Picked up the axe.

3. Sharpened the axe on the sandpaper by the mill, in the flood control, at the front end of the street, in the starting room, in the room left of the starting room.

4. Returned to mill, used axe to cut rope holding the windmill in place. Got rope.


5. Went to the flood control, altered the water flow to send the boat to the far right.

6. Went to the park, used rope to take the spade from the passing boat.

7. Went to the front end of the street, used spade to fetch down pants on washing line, got a key.

8. Returned to starting room, went to room from the left, got code.

9. Went to end of street, used key to open door on the left.

10. Solved puzzle (need to put all colours together in squares of four) to open door on left.

11. Entered code from dumpster room into wall panel.

12. Returned to right-hand room, knocked down back wall with screwdriver.


Level 15:

1. Use screwdriver twice on lower-left panel.

2. Arrange screens in chronological order - the first room in the game, then the second room, then the bridge from Level 14, then the guestbook room.

3. Leave the room, click the rail somewhere to open a portal. Go through.


Level 16:

1. Go to the second room on the left.

2. Set the levers in accordance with the sign on the right-hand wall; a lever up is set to 0, and down is set to 1 (may require you to move all the levers at least once to work).

3. Go back to the main hallway, and enter the first room on the right.

4. Go into the top-left icon, My Computer, and click the top-right icon within that, Desktop Images, then read the readme.txt, and note down the password in that ("tatersXXX"). Close it. Reopen My Computer, go into "Password Settings." Your aim is to enter all three passwords (you don't need to do this simultaneously). Enter your tatersXXX password into the top box, then click "Login." This should activate the other icons on the desktop.

5. Note down the number of your UNOX ("1.XX") system (only visible with desktop image changed, as done in the previous step), and open the Blender file and note down the number of that ("2.XX" (occasionally "2.X")). Open My Computer again, click in "Password Settings." Enter whichever passwords you have yet to enter (if you've been following this walkthrough, it's your Blender version and your UNOX version). Click "Login."

6. Open the folder on the middle left, and find the document within it. Use the decoders to set it to a spaced-out format (may not be necessary), and pick up the six-digit number at the very bottom. Go to the Start menu, click the only option, put in the number, and click the button.

7. Return to the main hallway, click to open the end door, and leave.


Level 17:

1. Go left to the control panel. Click on the UFO dome in the window to set it as a target.

2. Insert the following directions on the panel: Up, up, right, right, down.

3. Click inside the now domeless UFO to receive a Manipulator Of Time and Space. Click this in your inventory to receive three more options.

4. Click the third manipulator, and click the UFO in the room you are transported to to receive an IC board, and pick up a screwdriver from a chair on the far right. Use the first manipulator to return to the UFO you started at, and use the IC board on it to insert it.

5. Use the second manipulator, and use the screwdriver to open the second door. Your past self will pass by, but afterwards, you will find another IC board. Use the first manipulator to return to the original UFO, and insert the IC board.

6. The UFO flies away. Click on the piece of paper, then click on your MOTAS device, and click on the fourth option to be teleported away.

Level 18 Walkthrough:

1. Go right into the next room

2. Click the box or whatever it is; it should move to the side

3. Get the code from the plaque on the wall. (E.G. 6, 4, 3)

4. Go back to the previous room.

5. The three panels are like the faces of a die; click them to change the numbers to the three from the plaque (E.G. From top to bottom, 6, 4, 3)

6. This should open up a MOTAS recharger. Place the MOTAS device in it; it should start hovering.

7. You should see 5 arrows(switches) that look like this:

V ^ V ^ V (Down, Up, Down, Up, Down)

Change them to this:

^ V ^ V ^ (Up, Down, Up, Down, Up)

The MOTAS should no longer be hovering.

8. There should also be three other switches, two below and one above the five arrow switches you just modified. They should all be pointing downwards. Click the one above the five arrow switches so it is pointing upwards. The MOTAS should resume hovering.

9. Click on the MOTAS to pick it up. The message should say that you have reversed the polarity of the MOTAS.

10. Engage the MOTAS and travel back to the room with the crashed alien ship.

11. Hover your mouse over the ship for a few seconds, and then the alien.

The alien should get up, return to the ship, and fly out of there. The hole in the roof should disappear. The message will say that time is running backwards.

12. Remember the plaque that said the three numbers? It also said, "Important information destroyed by alien ship." See the sheet of paper the alien ship was on? Yep, you guessed it. It's a MOTAS device code. Click it.


MOTAS Level 19 Walkthrough:

First, your going to want to go to the future. Well, almost first. If your just starting the level, go to the left one room. You should see a panel on the wall with two small gray buttons on the right, and a screen with some squares in between them. On the left of this panel is a big, green button. It might help to know what each button does so pay attention...
The button on the far right changes whether or not the squares
change colors. Right now they should be orange, green and blue. Go ahead and push the button on the far right. The squares should now be changing colors. Leave it like this for now.
The button in the middle makes the squares move and stop. Push it. The squares should now be moving. Leave it like this.
The green button...I guess "activates" the time machine. Push this button now.
You should now be in the future time period. Do you remember what you did? If you don't, don't worry about it. Now, go to your right as far as you can. You should be outside with a fence in front of you and a tree to your right. There should be a seed on the ground next to the tree. Pick it up. Now, your first thought would probably be to plant the seed now, right? Wrong. If you planted the seed now, you would have to wait until it grows, which takes a while. Luckily, you have a time machine at your disposal!
Go back to the time machine (3 rooms to your left). This time you are going to want to go to the past.
Push the middle button so that the squares stop moving. Now push the green button. You are now in the past!
Go to your right and plant the seed in the seed pot (the round tube on the ground). Continue to the right until your outside again. The tree should now be small and there should be a ladder next to it. Take the ladder and head back to the time machine.
We need to go to the future again so that the tree you planted will be big enough to place a ladder on and climb up. So go back to the time machine. Push the middle button, then the green button and go to the right. The seed you planted should be a tree now. Use the ladder on the tree and climb up.
Go to your right and search the bookshelves. Read what your character says. He should say a code. REMEMBER THE CODE and head back down and to the time machine.
We need to go to the present this time. Once you are at the time machine, push the button on the right. Now push the green button. Go to the left and enter the code from the book case. Exit through the door. Your done...for now...

Play MOTAS New Levels


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