Good Night Mr. Snoozleberg 2 - The Award Ceremony Walkthrough



Level 1

1. When Mr. Snoozleberg comes close to the edge, click on the dinosaur's head to lift it up.

2. Right before Mr. Snoozleberg reaches it, click on the UFO to lift him up to the gorilla head.

3. When Mr. Snoozleberg is about to step out of the gorilla's ear, click on the E.T. below him.

4. Immediately click on the alien head beside the E.T.


5. Click on the dino's tail to make it turn left.

6. As soon as Mr. Snoozleberg steps onto the gorilla's hand, click on the hand to bring it up.

7. Click on the globe above the gator's head to knock him out. You can do this ahead of time if you have the chance.


Level 2

1. Click on the rifle leaning against the bank. Shoot a hole in the barrel by the saloon to put out the fuse.

2. Click on the guitarist at the saloon.

3. Click on the horse's head to make it lower its head into the trough.

4. Click on the shelf just above the gator that's supporting all the luggage. The luggage will bury the gator. You can do this ahead of time if you have the chance.

5. Click on the cloud between the jail and saloon roofs to make a bridge for Snooz.

6. As Mr. Snoozleberg is passing the right window, click on the shutters between the two windows to close the left window.

7. Click on the campfire on the far left side of the screen below the wigwam. The resulting smoke should make the vulture choke.

8. Open the flap in the backdrop above the wigwam.


Level 3

1. Click on the propeller right before Mr. Snoozleberg reaches it. He should ride it up to the boat.

2. Just before Mr. Snoozleberg reaches it, click on the middle section of the railing to take him up to the smokestacks. He shouldn't walk down to the lifeboat!

3. Click on both the ropes holding the right smokestack up. It should fall over.

4. Click on the submarine to move it in between the broken boat halves.

5. Drop the anchor on the octopus' head to momentarily knock him out.

6. As Mr. Snoozleberg comes near the gap, click on the submarine periscope. It'll rise up.

7. The pirate ship will pull up. Now timing is EVERYTHING here. As soon as the ship is about to fire the cannon, click on the L-shaped pipe on the right half of the ship. The pipe will swivel around, catch the cannon ball and throw it back at the pirates.

8. Click on the microphone at the top center of the screen. It'll knock the lady balancing on the boat's edge into the water.


Level 4

1. There are three stage lights hanging from the ceiling. AS SOON AS THE LEVEL STARTS, click on the farthest right stage light. It'll fall and keep the baby carriage from flattening Snooz.

2. When Mr. Snoozleberg turns to enter the house (not before) click on the board leaning against the house. The front facade will fall down.

3. Click on the alarm bell on the building on the left to put out the fire.

4. A little policeman will appear in the house and come after Snooz. Drop the center painting in the house on his head.

5. Before Mr. Snoozleberg can fall out of the house, drag the director's chair to the left of the house to catch him.

6. When Mr. Snoozleberg bounces over to the left building, click on the rocket ship at the far right.

7. Now this is tricky: see the projector at the bottom right? You have to click it ahead of time. As soon as Mr. Snoozleberg appears out of the top window of the left building (and if you've already got the rocket ship stuck in the moon's eye) click on the projector. That should give the movie enough time to run so Mr. Snoozleberg can reach the roof's edge and cross the smoke.

8. Remember the two remaining stage lights at the top? Click on the right one; it'll reveal a hidden door.

9. Click on the door to open it and Mr. Snoozleberg can exit.


Level 5

1. Click on the tornado symbol at the far right.

2. When the tornado comes out, click on the stake tying the cow to the ground. The cow will go flying and land in the volcano.

3. After Mr. Snoozleberg has crossed the trapdoor, click on the lever at the far left. The mail truck will fall into the trapdoor.

4. Drag the 50 lb weight over to the right UFO and put it on the right side of the UFO. This will take care of the panicked crowd.

5. When Mr. Snoozleberg steps onto the movable platform (with one building on the platform) click on it to lift him up. When he steps onto the building atop the platform, click the platform again to get him up to the spinning airplanes.

6. Click on the thing that's holding the two airplanes up. They'll spin higher and avoid hitting Snooz.

7. Click on the camera at the left so Mr. Snoozleberg can use it to cross and exit the level.

Good Night Mr. Snoozleberg 2 - The Award Ceremony




0 yorum:

Post a Comment

Note: Only a member of this blog may post a comment.