Anode & Cathode - The House Walkthrough



Ok so you start off by the swimming pool. See the blue deck chair? Well underneath is a note, pick that up and the silver pole on the deck chair which is a fishing net

Go through the wooden door into the hall. Theres a note on the side of the book shelf.

Click the downwards arrow to turn around. Then click the right door to go into the kitchen.

Click the glasses on the table, the first says 21, the second 57, the third 00068, and the fourth asks you how many astrological signs there are, 12. add these numbers together and you get 158.

Go back to the hall by clicking the door at the top then look at the top left door. Click on the blue box. You will notice the code is 4 numbers so add a 0 to 158 (00068 is the clue for that) and so input 0158, green button, and door will open.

In the room, click on the portrait and take the glasses.

Click on the third shelf down until the knob breaks and u receive a green chip.

Go back to the kitchen and then the lounge. Click on the white cushion then the rip on the sofa and you receive the key to the bathroom.

Unlock the bathroom and take another chip out of a waterproof bag hidden in the shower drain.

The note you received from under the deck chair tells you that the cook will open the door. So go out to the swimming pool and use the fishing net to fish the pool for goodies. (this may take a few clicks in different places)

Finally you receive an oyster. Click on the oyster and it opens, revealing an emerald key.

Back to the hall and unlock “the room” to the right of the bookcase with this key.

Click on the left door of the wardrobe and click on the socks and take the last green chip from underneath them.

Now click on the glasses in your inventory and put any of the chips into the space shown. Now click on the chip and you will be shown a memory.

The brown chip shows a girl spiking your drink. The important thing is the dvd she goes for afterwards. Click this dvd (left side, top shelf, red one, 2nd from left) in the lounge and you receive a ring.

Now put the orange chip in the glasses. This memory shows you making out with a girl. Its easy to mistake this memory to mean something about the rug the drink is spilt on, however watch the second scene carefully and to the left you will see a hand drop something into the green vase. Sneaky eh? Go and investigate and you will find a bracelet when the vase smashes.

Now put the pink chip in. Don’t watch the mouse, watch the box on the table, and you will see something appear in it. Go the kitchen, the box is now on the right with something in it, open it and keep clicking until you receive an earring.

Now go to the bookcase in the hall. Click on the box with arrows on it. The magic jewllery box. Open it and put the ring in the space, then the earring in the new space then the bracelet and you receive a button.

This button and the jewelry then transform into a key, which doesn’t open the main door like youd expect, but go into the room to the left and use the key on the fake window, which is actually a door.

The end.

Thanks to Albino Platypus for that walkthrough.


Anode & Cathode - The House



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